This is a mathematics content course for prospective and in-service elementary school teachers. It addresses the concepts of a comprehensive elementary and middle school mathematics curriculum through reasoning and problem solving in the areas of patterns, number, geometry, measurement, data, and chance. This course can be used to eliminate a general education mathematics deficiency and/or used towards an endorsement in teaching middle school mathematics.
On-line: 4/6 thru 6/21/2015
G. Litman Questions: GLitman@nl.edu ext. 2340
Digital games can engage and motivate, but what has that to do with learning? This workshop explores the use of digital games for teaching and learning in K-12 learning environments, including relevant theories of learning and motivation. It also unpacks the concepts implicit in game-based learning and how these concepts may be applied in non-gaming contexts (i.e. “gamification”). This workshop uses a hands-on approach to educational gaming, engaging participants in collaborative activities and reflective practice. Required textbook: "Digital Games and Learning," Whitton, N. (2014), New York, NY Routledge, ISBN: 978-0415629393
Online: 2/2 thru 4/5/2015
Workshop participants will attend an approved educational technology conference and write a reflection paper. Emphasis is on synthesizing what has been learned during conference attendance to one's professional practice, referencing program content, current trends and issues, and research findings related to the use of technology in education.
Participants should plan on registering for and attending: The Illinois Computing Educators (ICE) Conference to be held February 24 thru 27, 2015 at Pheasant Run Resort, St. Charles, IL http://www.iceberg.org/
or another Professional Technology Conference to be held during the winter 2015 term. Contact instructor for approval.
Online, 2/9 thru 3/15/2015