This is a mathematics course for prospective and inservice teachers. It addresses the concepts of number and its operations as they occur in a comprehensive elementary and middle school mathematics curriculum using reasoning, problem solving, and technology to understand its historical development as well as its applications in the areas of geometry, measurement, and data and chance. Opportunities to see how number is essential to understanding other subject areas are included. This course can be used to eliminate a general education mathematics deficiency and/or used towards an endorsement in teaching middle school mathematics.
Online: Mon. 1/12 thru 4/5/2015
Instructor: G. Litman
This course is focused on programming models for children and adolescents challenged with Word-Finding. It provides an in-depth study of: 1) definition, characteristics, and word-finding profiles representative of this population; 2) psycholinguistic models of lexical access; 3) differential diagnosis of semantic versus phonemic word finding errors; 4) retrieval strategy instruction; 5) word finding accommodations in the classroom; and 6) self advocacy instruction. The relationship between oral retrieval, oral reading, and written language is also considered.
Prerequisite: SPE 500 or equivalent
Contact email@example.com to complete on-line orientation as soon as you register.
Online: Tues. 1/27 thru 3/3, final assignment due 3/10. Online Orientation Required.
D. German Questions: firstname.lastname@example.org ext. 5991
This is a mathematics content course for prospective and in-service elementary school teachers. It addresses the concepts of a comprehensive elementary and middle school mathematics curriculum through reasoning and problem solving in the areas of patterns, number, geometry, measurement, data, and chance. This course can be used to eliminate a general education mathematics deficiency and/or used towards an endorsement in teaching middle school mathematics.
On-line: 4/6 thru 6/21/2015
G. Litman Questions: GLitman@nl.edu ext. 2340
Digital games can engage and motivate, but what has that to do with learning? This workshop explores the use of digital games for teaching and learning in K-12 learning environments, including relevant theories of learning and motivation. It also unpacks the concepts implicit in game-based learning and how these concepts may be applied in non-gaming contexts (i.e. “gamification”). This workshop uses a hands-on approach to educational gaming, engaging participants in collaborative activities and reflective practice. Required textbook: "Digital Games and Learning," Whitton, N. (2014), New York, NY Routledge, ISBN: 978-0415629393
Online: 2/2 thru 4/5/2015
Workshop participants will attend an approved educational technology conference and write a reflection paper. Emphasis is on synthesizing what has been learned during conference attendance to one's professional practice, referencing program content, current trends and issues, and research findings related to the use of technology in education.
Participants should plan on registering for and attending: The Illinois Computing Educators (ICE) Conference to be held February 24 thru 27, 2015 at Pheasant Run Resort, St. Charles, IL http://www.iceberg.org/
or another Professional Technology Conference to be held during the winter 2015 term. Contact instructor for approval.
Online, 2/9 thru 3/15/2015